1: The Peak: Fully Automated World Generation (2023 – 2025)

Exists: Fully Automated World Generation

Tools: Houdini (PDG/HDA/VEX/Python) | Unreal Engine 5 (PCG)

The Vision: Bridging the gap between 2D artistic intent and complex 3D world-building via algorithmic logic.

Main Achievement: Engineered a 100% procedural system that interprets user-drawn sketches to generate high-fidelity environments in real-time.

Technical Depth: Developed custom Houdini HDAs for terrain and city layouts, integrated with a deterministic, universal PCG graph.

Impact: A complete architectural framework and force multiplier, enabling a single artist to generate vast, cohesive worlds from simple strokes.

2: High-Fidelity Procedural VFX Simulations (2021 – 2022)

Large-Scale Procedural VFX & Simulations

Tools: Houdini (Pyro/DOPs) , Solaris (USD) , Karma XPU | UE5 | Fusion

Advanced Pyro Dynamics: Developed a high-fidelity explosion system focusing on realistic combustion and volumetric detail within Houdini.

USD/Solaris Workflow: Utilized a non-destructive USD pipeline for multi-layered scene management and rapid iteration.

UE5 Hybrid Integration: Integrated Houdini FX with massive UE5 environments (Nanite/Lumen) via Blackmagic Fusion.

Cinematic Choreography: Implemented dynamic camera motion to emphasize the scale and impact of the simulation.

Stellar Dynamics / Solar Flare Simulation

Tools: Houdini (VEX, FLIP/DOP)

Magnetic Field Logic: Engineered a procedural system to generate solar flare trajectories based on simulated magnetic field lines.

Procedural Surface: Sun surface generated via custom noise functions driven by solar flare activity sources.

FLIP Fluid Dynamics: High-complexity prominence (lava) simulations using FLIP with multi-layered custom force controllers.

Recursive Fragmentation & Coupled Particle Dynamics

Tools: Houdini (RBD/DOPs/,VEX ) |  Redshift | After Effects

Custom Architecture: Engineered a recursive sub-solver architecture within Houdini’s DOP environment for impact-driven subdivision.

Coupled Physics: Integrated sparks into Pyro simulations using advection-based workflows for realistic particle-volume interaction.

VEX Logic: Deterministic fragmentation lifecycle managed via custom VEX triggers, proportional to kinetic energy.

3: Technical R&D & Procedural Tooling (2018 – 2020)

Houdini Foundations: Multi-Solver Studies

Tools: Houdini | VEX | DOP | Redshift

Technical Breadth: Intensive R&D covering Pyro, Vellum, RBD, and POP solvers.

Logic-Driven Motion: Focus on procedural motion and attribute manipulation using VEX.

Full Pipeline: Projects encompass procedural modeling, simulation, and final PBR rendering.

 

Cinematic Fire Simulation & VFX Integration

Tools: Houdini (Pyro/DOPs) |  FSPY | After Effects

Technical Achievement: Reconstructed a 3D scene from a single static photograph using camera matching and perspective alignment.

Full-Cycle Production: Responsible for the entire pipeline, including matchmoving, procedural fire simulation, and final compositing.

Environmental Interaction: Engineered digital lighting and shadows to seamlessly integrate with the original photo’s environment.

Motion Design: Audio-Reactive Environments

Tools: After Effects | Cinema 4D

Core Concept: A study in rhythm-driven motion, where every visual transition and effect is procedurally or manually synced to a specific audio track.

Hybrid Workflow: Seamless integration of 3D assets (C4D) with complex 2D motion graphics and post-processing (After Effects).