Exists: Fully Automated World Generation
Tools: Houdini (PDG/HDA/VEX/Python) | Unreal Engine 5 (PCG)
The Vision: Bridging the gap between 2D artistic intent and complex 3D world-building through algorithmic logic.
Main Achievement: Engineered a 100% fully procedural system that interprets user-drawn sketches to generate high-fidelity, art-directed environments in real-time.
Technical Depth: Developed custom Houdini HDAs to handle everything from terrain topology to city layouts, ensuring a deterministic, user-input dependent pipeline integrated with a universal PCG graph
Impact: This isn’t just a placement tool; it’s a complete architectural framework that acts as a force multiplier, allowing a single artist to generate vast, cohesive worlds from simple strokes.