Exists: Fully Automated World Generation
The Vision: Bridging the gap between 2D artistic intent and complex 3D world-building via algorithmic logic.
Main Achievement: Engineered a 100% procedural system that interprets user-drawn sketches to generate high-fidelity environments in real-time.
Technical Depth: Developed custom Houdini HDAs for terrain and city layouts, integrated with a deterministic, universal PCG graph.
Impact: A complete architectural framework and force multiplier, enabling a single artist to generate vast, cohesive worlds from simple strokes.
2: High-Fidelity Procedural VFX Simulations (2021 – 2022)
Large-Scale Procedural VFX & Simulations
Advanced Pyro Dynamics: Developed a high-fidelity explosion system focusing on realistic combustion and volumetric detail within Houdini.
USD/Solaris Workflow: Utilized a non-destructive USD pipeline for multi-layered scene management and rapid iteration.
UE5 Hybrid Integration: Integrated Houdini FX with massive UE5 environments (Nanite/Lumen) via Blackmagic Fusion.
Cinematic Choreography: Implemented dynamic camera motion to emphasize the scale and impact of the simulation.
Stellar Dynamics / Solar Flare Simulation
Tools: Houdini (VEX, FLIP/DOP)
Magnetic Field Logic: Engineered a procedural system to generate solar flare trajectories based on simulated magnetic field lines.
Procedural Surface: Sun surface generated via custom noise functions driven by solar flare activity sources.
FLIP Fluid Dynamics: High-complexity prominence (lava) simulations using FLIP with multi-layered custom force controllers.
Recursive Fragmentation & Coupled Particle Dynamics
Custom Architecture: Engineered a recursive sub-solver architecture within Houdini’s DOP environment for impact-driven subdivision.
Coupled Physics: Integrated sparks into Pyro simulations using advection-based workflows for realistic particle-volume interaction.
VEX Logic: Deterministic fragmentation lifecycle managed via custom VEX triggers, proportional to kinetic energy.
3: Technical R&D & Procedural Tooling (2018 – 2020)
Houdini Foundations: Multi-Solver Studies
Tools: Houdini | VEX | DOP | Redshift
Technical Breadth: Intensive R&D covering Pyro, Vellum, RBD, and POP solvers.
Full Pipeline: Projects encompass procedural modeling, simulation, and final PBR rendering.
Cinematic Fire Simulation & VFX Integration
Tools: Houdini (Pyro/DOPs) | FSPY | After Effects
Technical Achievement: Reconstructed a 3D scene from a single static photograph using camera matching and perspective alignment.
Full-Cycle Production: Responsible for the entire pipeline, including matchmoving, procedural fire simulation, and final compositing.
Environmental Interaction: Engineered digital lighting and shadows to seamlessly integrate with the original photo’s environment.
Motion Design: Audio-Reactive Environments
Tools: After Effects | Cinema 4D
Core Concept: A study in rhythm-driven motion, where every visual transition and effect is procedurally or manually synced to a specific audio track.
Hybrid Workflow: Seamless integration of 3D assets (C4D) with complex 2D motion graphics and post-processing (After Effects).